![]() Set the time (in seconds, after the Particle System begins playing) at which to emit the burst. These settings allow particles to be emitted at specified times. The number of particles emitted per unit of distance moved.Ī burst is an event which spawns particles. The number of particles emitted per unit of time. For information on the modes you can use, see Varying properties over time. Propertiesįor some properties in this section, you can use different modes to set their value. For information on how to access it and change values at runtime, see the Emission module API documentation. Since this module is part of the Particle System component, you access it through the ParticleSystem class.
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